Feb 13, 2012, 09:43 PM // 21:43
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#1
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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Rescue At Cho's Estate (HM)
ive been at this quest for 4 days so far and i cant seem to get enough done without dp pushing to each afflicted, then when i get to the last peasant the heres just seem to die all the time because of the accumulation of dp
builds are fine i suppose but i was looking into some insight on the reason this is too difficult, alot of my allies seem to be stuck on this same quest as well and the majority of us are using cons, pcons AND summoning stones and still cant seem to push through enough.
anyone have any ideas if they would dull the OPed ness of the afflicted there / allow palyer cap to be raised
also if anyone has any better builds please let me know
my builds are
SOS sin(no energy probs)
OAhiYwh8UzqejzJn0MaOMrqA
OANDUshtSyBVBHVKgoBTfVVoRA
OQNEAqsj2xECbCygpnpb5nBQjA
thanks till there are some easier methods to get through this without dying my way there i probably wont be doing this quest till.
FRUSTRATED!!!!!!!!!!!!!!!!!
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Feb 13, 2012, 09:56 PM // 21:56
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#2
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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Put SoS on a hero; a SoS/Restoration works well.
Murder things with your daggers, and consider /W for SY.
Your team has too much healing, and not enough damage reduction and prevention.
Do long pulls, body block groups, and spread out.
You can find lots of builds, tips, and screenshots in a forum search. Rescue at Cho's HM was a common topic. The difficulty in this mission is due to the tightly packed high concentration of foes with dangerous builds. You have to pull them apart and counter them. No consumables or summoning stones are required.
Last edited by MisterB; Feb 13, 2012 at 10:00 PM // 22:00..
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Feb 13, 2012, 11:26 PM // 23:26
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#3
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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SoS/resto doenst really tell me anything. and neither does dagger spam...HM isnt exaclty easy to run in and kill, i pulled and still got wiped, with double block
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Feb 13, 2012, 11:47 PM // 23:47
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#4
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Ascalonian Squire
Join Date: Oct 2009
Guild: Jade Reapers [JD]
Profession: W/
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Quoted from my post in another thread here.
Quote:
Originally Posted by Chaos Zero
I've used just one setup of heroes on all my chars for that quest in HM.
Standard SoS + resto
Standard SoGM
and a hybrid MM prot. Oh I put spirit bond on this one.
What I did was lay down spirits abit away from the mob, flag heroes behind the spirits, and then I pull a mob to the spirits. This method usually guarantees at least 1 kill, at least for me it did, providing you didn't place the spirits in a stupid spot behind a wall or something
And if I accidentally pull more than 1 mob, or if things start going bad, I flag all of my heroes back and start running away, the spirits will usually keep them occupied long enough for the escape.
And then just lather rinse repeat :")
Pretty fun doing this quest in HM 10 times :") /cough
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SoS/Resto and dagger spam generally refers to the meta builds which you can find on gwPvX.
As for the quest, I'd like to say that I completed it before the update that made the quest easier, so using that method (or anything else that works) should be easier.
And like MisterB said, no cons or summon stones were required.
EDIT: oh about the peasants, I don't know how easier the update made the quest (heard some say the peasants don't get attacked straight away),
for the first peasant, I pulled the enemies from the archway bit before entering the menagerie so the npc doesn't turn into a target,
the second peasant is a little bit trickier, coming towards the peasant after coming out the menagerie, I'd pull the group of afflicted to the right of the archway down the grassy bit and kill em there so the peasant wouldn't get agroed.
And finally for the last peasant, the "agro" of the npc is close to halfway down the watery path in between the island the npc is on, and the main island and I pull the afflicted with a longbow there without agroing the npc. Sometime's you'll have to be patient here waiting for the afflicted to come close enough to pull.
Good Luck
Last edited by Chaos Zero; Feb 14, 2012 at 12:01 AM // 00:01..
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Feb 13, 2012, 11:54 PM // 23:54
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#5
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Furnace Stoker
Join Date: Oct 2005
Location: Planet Earth, Sol system, Milky Way galaxy
Guild: [ban]
Profession: W/
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I don't play Assassin, but I mean spam Death Blossom as much as possible. Try gwpvx.com. As for SoS/Resto, this is what I mean. Pick the first three skills under Restoration, and a res. I like DPS for this.
If it helps, builds I used are here. I used party morale boosts because I screwed up. It's basically a variant of this. Flagging heroes ahead to save the peasants helped(heroes don't trigger spawns), but I'm not sure if that's even needed any longer.
Last edited by MisterB; Feb 14, 2012 at 12:00 AM // 00:00..
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Feb 14, 2012, 03:18 AM // 03:18
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#6
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Krytan Explorer
Join Date: Aug 2008
Guild: Ancient Dragon Disciples [ADD]
Profession: N/A
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For the last peasant there 2 ways to get to that island, I basically checked to see which way would allow me to put the enemy mob between me and the peasant so when I pull there's no chance of the peasant getting accidentally in the way.
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Feb 14, 2012, 10:13 AM // 10:13
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#7
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Academy Page
Join Date: Feb 2011
Guild: Charter Vanguard [CV]
Profession: R/
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I went as a melee char (spear ranger) and used a SoS Resto | SoGM | MM Prot.
I followed this path:
It is longer but easier to save the peasants.
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Feb 14, 2012, 10:16 AM // 10:16
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#8
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Jungle Guide
Join Date: Dec 2008
Location: Alabama
Profession: A/
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i finally got it! Mister B's method seemed to work
thread can close now or stay open to help others!
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